AI Insights · Timothy · July 2022
Top 5 Entertainment Mascot Games on iOS in Russia - Q2 2022
In Q2 2022, the top 5 entertainment mascot games on iOS in Russia showed varying trends in downloads, revenue, and active users. Discover the performance of these popular titles with data from Sensor Tower.
In Q2 2022, the top 5 entertainment mascot games on iOS in Russia demonstrated notable trends in weekly downloads, revenue, and active users. Here's a closer look at their performance, based on data from Sensor Tower.
Crash Bandicoot: On the Run! by King showed a fluctuating pattern in weekly downloads, peaking at 9.4K in the week of April 4 and maintaining a steady figure of around 2K-3K towards the end of the quarter. The game's weekly revenue saw a gradual increase, reaching $31 in the week of May 30. Weekly active users also showed an upward trend, starting from 21.8K at the end of March and peaking at 42.2K in mid-April, before stabilizing around 25K-30K towards the end of June.
Sonic The Hedgehog 4™ Ep. II from SEGA experienced a steady climb in weekly downloads, reaching a high of 6.1K in the week of May 9. Revenue remained relatively stable, averaging around $10 per week. The game’s active users increased from 4.2K at the end of March to a consistent 10.5K by the end of June.
My Little Pony Rainbow Runners by Budge Studios saw a spike in weekly downloads to 2.5K in mid-April and another to 2K at the end of June. Weekly revenue was highest at $178 in the week of April 11. Active users showed a similar pattern, with peaks at 4.6K in mid-April and 4.1K at the end of June.
Rayman Adventures from Ubisoft maintained a consistent download rate of around 1K per week. Revenue peaked at $32 in the weeks of May 30 and June 6. Weekly active users remained stable throughout the quarter, averaging around 2.2K.
My Little Pony Color By Magic, also by Budge Studios, had varying weekly downloads, with notable peaks at 2.1K in mid-May and 1.8K in mid-June. Revenue remained relatively steady, peaking at $153 in the week of April 4. The game’s active users saw significant growth mid-quarter, reaching a high of 4.1K in mid-May and ending the quarter with 3.6K.
For more detailed insights and analytics on app performance, visit Sensor Tower.